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Clock for beginners - cheat sheet

Pins, notation, cross on both sides, corners. Full course with animations and simulator: strefa-kostek.pl/en/kursy

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1Pins, wheels and notation

A wheel turns the dials in the 2x2 squares around the pins that are up (on the side in front of you). Always turn the wheel next to a pin that is up - a wheel next to a pin that is down turns the other side. The corner dials are shared by both sides. Hold the Clock with 12 at the top.

WCA notation: UR DR DL UL = one pin up, U D L R = two, ALL = all, ur dr dl ul = all except that one. UR3+ = 3 hours clockwise, UR3- = anticlockwise. y2 = flip like a page (12 stays at the top).

2Side 1: cross to 12

Centre and 4 edges at 12, the corners do not matter.

Rule 1: pins on the side opposite the edge, turn until centre = edge. In order:

RightL pins
LeftR pins
BottomU pins
TopD pins

Then ALL: turn until the cross shows 12.

3Side 2: cross

y2, then rule 1 as above (L, R, U, D pins) - without ALL at the end. The cross on the first side will not move any more.

4Side 2: corners

The whole side at 12 = the whole Clock solved.

Rule 2: all pins except the pin next to the corner, turn until centre = corner:

ULul pins
URur pins
DLdl pins
DRdr pins

Finally ALL: turn until everything shows 12. The corners of the first side solve themselves (they are the same dials).

Turn whichever way is shorter. A pin stuck halfway locks the wheel - push it all the way.

Diagrams: yellow = dials turned by the move; black dot = pin up (pushed out towards you); thick outline = the dial you match the centre to. UR3+ = only the UR pin up, the wheel next to it 3 hours clockwise; ur = all pins up except UR. y2 = flip the Clock like a page in a book (12 stays at the top). StrefaKostek.pl