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Pyraminx for Beginners - cheat sheet

The layer-by-layer method in 4 stages, 3 algorithms. Full course with animations and simulator: strefa-kostek.pl/en/kursy

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1Move notation

You turn vertices: U top, L front left, R front right, B back. Capital letter = the two layers at the vertex by 1/3 of a turn clockwise when you look straight at that vertex; R' = the other way; lowercase letter (r) = the tip only; y = rotating the whole pyramid in your hands around the top vertex. The whole time: yellow face on the bottom, green at the front, red and blue at the back.

2Tips

Every tip in the colours of the centre right below it.

Turn each of the 4 tips with your fingers (u l r b) until it matches the centre below it. Nothing else moves them - if needed, fix them at any moment.

3Centres

Three centres of one colour on every face, yellow ones on the bottom.

Bottom vertices: L, R, B - turn each until its yellow sticker is on the bottom face (one move per vertex). Then U until the top centre matches the sides.

4Bottom layer

The whole yellow face and the bottom row of every side in one colour (view from below and from the front).

Put a free spot at the front bottom (y). The edge that fits there: yellow + the colour of the front face. Turn the top (U) until that edge is at the top back, and check where its yellow is:

R U R' yellow on the right back face    L' U' L yellow on the left back face

  • Edge on the bottom, but flipped or in the wrong spot: that spot at the front (y), R U R' - it comes up to the top, insert it again.
  • After each edge rotate the pyramid (y) to the next free spot. The colour you are looking for is always the colour of the front face.

5Last layer

A solved pyramid. First U until the top centre matches the sides - after that you turn the top only within algorithms.

No edge in place - look at the front left edge, where it belongs:

R' L' U' L U R belongs at the back    R' U' L' U L R belongs at the front right

Two edges flipped (in place, colours swapped) - put the good edge at the back (y):

L R' L' R U' R U R'

After the cycle the edges are in place, but two may be flipped - then go straight to the flip algorithm. The wrong cycle breaks nothing: do it a second time.

!When something does not work

  • Worse after the algorithm: one move in the wrong direction (judge the direction looking at the given vertex) or the wrong grip - in stage 4 the edge at the top back, in stage 5 the good edge at the back.
  • Still flipped after the flip: the good edge was not at the back. Check the top centre (U) and start stage 5 again.
  • The yellow face is there, but the bottom row of a side does not match: an edge in the wrong spot - take it out with R U R' and insert it where its second colour fits.
Yellow face on the bottom, green at the front. Capital letter = turn of the two layers at that vertex clockwise (looking at the vertex); lowercase = the tip only; ' = the other way. StrefaKostek.pl