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3x3x3 Multi-Blind - cheat sheet

WCA rules (art. H and B), points and the attempt plan. Cubes as in the scramble: white on top, green in front. Full course with animations and simulator: strefa-kostek.pl/en/kursy

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1WCA rules (art. H and B)

  • Declaring: at least 2 cubes; once declared, the number can't be changed. Cubes without logos or markings.
  • Start without inspection: time starts with the timer, then you remove the covers.
  • Memorisation: you may pick the cubes up, but no layer turns and no notes (DNF).
  • Blindfold: you may take it off until the first move; from the first move you don't look at any cube (DNF) - you memorise them all before the blindfold.
  • End: release the cube and stop the timer, at any moment. After removing the blindfold you don't touch the cubes.

2Time limit

2 cubes20 min
3 cubes30 min
4 cubes40 min
5 cubes50 min
6 or more60 min

At the limit the judge stops the attempt: cubes solved up to that moment count, time = the limit.

3Points

Points = solved - unsolved.

DNF: fewer than 0 points or only 1 solved cube. 0 points with 2+ solved counts (2/4).

Ranking: points, then shorter time, then fewer unsolved. Time in whole seconds, +2 s for each cube with a layer misaligned by more than 45°.

Result format: solved/attempted time, e.g. 3/5 40:30.

4How many cubes

  • A mistake = -2 points compared with a solved cube.
  • 2 cubes: one mistake = DNF. 3 cubes: one mistake = 2/3 (1 point).
  • Declare as many as you solve at home in most attempts, with a few minutes to spare.
  • Add one cube at a time when several attempts in a row succeed.

5Memory

  • Fixed images for letter pairs (approx. 10 per cube).
  • Memory palace: 2 images per locus, approx. 5 loci per cube.
  • Each cube on its own stretch of the route: edges first, then corners, parity as a separate image.
  • Review earlier cubes every one or two cubes, the whole route before the blindfold.
  • 2-3 routes in rotation.

6The attempt

  1. Start the timer, covers off.
  2. Each cube: white on top, green in front, tracing, images on the route, put it down in the same orientation.
  3. Reviews, the whole route, blindfold.
  4. Cubes one by one; after each, check the layers with your fingers and set it aside.
  5. Forgotten cube: move on, come back at the end.
  6. Release the cube, stop.

7After the attempt

For each unsolved cube write down the cause: memory, tracing, execution or the cube itself - and practise the weakest part.

Records (October 2026): world 63/65 58:23, Poland 60/64 60:04.

Points = solved - unsolved. Fewer than 0 points or only 1 solved cube = DNF. With equal points, the shorter time wins. StrefaKostek.pl