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4x4x4 Blindfolded - cheat sheet

U2 centres, r2 wings, Old Pochmann corners. White-green-red corner at the front right on top, white up. Full course with animations and simulator: strefa-kostek.pl/en/kursy

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1Orientation, letters, order

  • Orientation: white-green-red corner at the front right on top, white up (C, J, M always solved). Letters as in 3x3: U L F R B D, clockwise; centres from the top left, wings - the half that comes first clockwise.
  • Centres (buffer B): the colour from the buffer goes to the first position in alphabetical order on its own face with a wrong colour; white: D, then A, C. Cycle break: white in the buffer and the whole top white - first wrong position. Each letter: setup, U2, undo. A ↔ C after an odd number of earlier letters. Odd number of letters: U2.
  • Wings (buffer K): like edges in 3x3, without flips. Setup, 2R2, undo. C ↔ W after an odd number of earlier letters. Odd number of letters: wing parity.
  • Corners (buffer A): as in 3x3, modified Y. Odd number of letters: corner parity after the corners.

2Centres: setup to D, U2

positionsetup
AUblU2 2F' L' 2B' U 2F U' 2B U 2F' U' L 2F
CUfrU2 2L F 2R U' 2L' U 2R' U' 2L U F' 2L'
DUfl— (U2)
ELub2F 2U2 2F'
FLuf2L' 2U 2L
GLdf2D 2F' 2D' 2F
HLdb2L 2D 2L'
IFul2F 2U' 2F'
JFur2L' 2U2 2L
KFdr2F' 2D' 2F
LFdl2D 2L 2D' 2L'
MRuf2U 2F 2U' 2F'
NRub2L' 2U' 2L
ORdb2F' 2D2 2F
PRdf2L 2D' 2L'
QBur2F 2U 2F'
RBul2U 2L' 2U' 2L
SBdl2F' 2D 2F
TBdr2L 2D2 2L'
UDfl2L B 2D2 B' 2L'
VDfrD' 2L B 2D2 B' 2L'
WDbrD2 2L B 2D2 B' 2L'
XDblD 2L B 2D2 B' 2L'

A and C: the whole algorithm from the table. Undo = the setup backwards, every move in the opposite direction.

3Wings: setup to Q, 2R2

positionsetup
AUBlU B' R U' B
BURbB' R B
CUFr2R2 U B R B' 2R' B R' B' 2R U'
DULfB L' B'
ELUbL U' L' U
FLFuU' L' U
GLDfU' L2 U
HLBdU' L U
IFUlU 2F2 L2 2F2 U'
JFRuB' R2 B
LFLdB L2 B'
MRUfR U R' U'
NRBuU R' U'
ORDbU R2 U'
PRFdU R U'
QBUr— (2R2)
RBLuL B L' B'
SBDlB 2U2 R2 2U2 B'
TBRdR B' R' B
UDFlU 2R2 U' 2R D2 2R' U 2R D2 2R U' 2R2
VDRfB' R' B
WDBrU D R2 D' 2R D R2 D' 2R' U' 2R2
XDLbB L B'

C, W, U: the whole algorithm from the table.

4Corners: setup to P, Y-perm

R U' R' U' R U R' F' R U R' U' R' F R

stickersetup
BUBRR D'
CUFRF
DUFLF R'
FLUFF2
GLDFD2 R
HLDBD2
IFULF' D
JFURR2 D'
KFDRF D
LFDLD
MRUFR'
NRUBR2
ORDBR
PRDF—
QBURR' F
SBDLD' R
TBDRD'
UDFLF'
VDFRD' F'
WDBRD2 F'
XDBLD F'

5Parities

Centres: U2

Wings: 2R' D2 2L' 2R2 B2 U2 2L U2 2R' U2 2R U2 F2 2R F2 2L' B2 2R2 2L D2 2R'

Corners: B U' B' 2R2 U2 2R2 Uw2 2R2 Uw2 U2 B U B'

Each letter: setup, U2 (centres) / 2R2 (wings) / modified Y (corners), undo. After an odd number of earlier letters of a given kind, target C instead of A (centres), W instead of C (wings) - and vice versa. Odd number of letters of a given kind = parity after that part. StrefaKostek.pl