List of products by manufacturer AJ

AJ is a Chinese brand of unusual collector's puzzles. The range includes the AJ Bauhinia Dodecahedron designed by A J Lu, the Split Megaminx, the Double Crazy series, the Curvy Dinominx and the Duo Axis Cube released together with mf8. These are puzzles to figure out at your own pace, not for chasing fast times.

AJ – unusual puzzles for collectors


AJ is a little-known Chinese brand that specializes in unusual collector's puzzles. It doesn't make speedcubes. Its lineup includes vertex-turning dodecahedra, Megaminx and Pyraminx shape mods, and puzzles with extra cuts that take a lot more thinking than a classic 3x3 cube.


What AJ is known for


Some of AJ's puzzles were designed by A J Lu. His designs include the AJ Bauhinia Dodecahedron (also called Bauhinia Dodecahedron II), a new version of the well-known mf8 puzzle with deeper cuts and extra corner pieces. AJ also works with mf8. One example is the Duo Axis Cube: an Axis Cube shape mod built on a 3x3x5 cuboid, which users compare to the Ghost Cube in difficulty. The brand often uses the "crazy" concept: circular cuts on the faces that make the same move behave differently depending on the face.


AJ puzzles at Strefa Kostek



  • Dodecahedra – AJ Bauhinia Dodecahedron (vertex-turning, with jumbling) and AJ 4x4 Curvy Dinominx, an extended, curvy version of the Dinominx. Despite the "4x4" in its name, it is not a 4x4 cube.

  • Megaminxes – AJ Split Megaminx with hidden layers that unlock once the faces are aligned, and AJ Double Crazy Megaminx with two circles on each of its 12 faces.

  • Shape mods – AJ Double Crazy Pyramid (a limited-edition Pyraminx with a double circle on its faces), the 3D-printed AJ Clover Mastermorphix Plus and the AJ puzzle Duo Axis Cube.


Who AJ puzzles are for


AJ puzzles are for people who can already confidently solve the 3x3, Megaminx or Pyraminx and are looking for a new challenge, as well as for collectors of unusual puzzles. Most models don't have a ready-made method with a set of algorithms. Usually you solve part of the puzzle intuitively and the rest with commutators. They aren't judged by TPS or corner cutting, but by how interesting the mechanism is. For a first puzzle, especially for a child, it's better to choose a classic cube and reach for AJ once you've mastered the basics.

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